
35 years
Male
Chișinău
60 000 MDL
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About me
Hi! I’m Alexander, a passionate Unity3D Game Developer with over 10 years of experience in the ever-evolving field of game development.
TOP Skills
Work experience
July 2023 - December 2024
1 year 6 months
Senior Unity C# Developer
Avantaj Prim SRL
Chișinău
Developed a 2-player co-op VR shooter (Meta Quest, PC VR) using Unity and Photon Fusion, blending combat, strategy, and tower defense mechanics.
Created VR weapon systems with HurricaneVR:
— Realistic gun handling, reloading, and shooting.
— Integrated Oculus SDK for precise hand tracking and haptic feedback (e.g., recoil, object weight simulation).
Designed an infinite wave-based arena:
— Players defend a castle using weapons and defensive structures (repairable walls, traps).
— Implemented adaptive enemy waves with escalating difficulty and unique attack patterns.
— Balanced co-op mechanics (shared resources, enemy aggro systems) to enforce teamwork.
Built a player progression system with upgrades (defense durability, weapon stats), increasing player retention by 25% post-launch.
Optimized netcode (Photon Fusion) to handle large-scale enemy waves and physics interactions with <15% packet loss.
June 2022 - June 2023
1 year 1 month
Senior Unity Developer
GOAT Games Entertainment
Chișinău
I contributed to the development of a MOBA game prototype similar to League of Legends.
August 2018 - July 2022
3 years 11 months
Middle Unity Developer
Iron Will
Chișinău
I developed and maintained Unity applications, including VR experiences, and created casual games. Additionally, I contributed to the development of the Atlas Copco Airnet system.
August 2017 - July 2018
11 months
Middle Unity Developer
Replay Entertainment
Chișinău
Core Development:
— Programmed gameplay mechanics for 20 hyper-casual games (Android/iOS).
— Architected modular systems (e.g., score tracking, power-ups) reused across 5+ projects, reducing redundant code by 30%.
Tools & Workflow:
— Built Unity Editor extensions (level editor, ad configurator), cutting prototype iteration time from 2 weeks to 7 days.
— Automated asset pipeline for art teams, reducing manual setup errors by 50%.
Performance & Optimization:
— Achieved stable 60 FPS on devices with ≤2GB RAM via texture compression, object pooling, and GC optimization.
— Reduced app size by 25% by optimizing texture compression (ASTC/ETC2).
— Cut APK size by 25% via aggressive LOD settings for 3D models and sprite atlases.
Monetization & Analytics:
— Integrated ad mediation (IronSource + AdMob) and analytics (Firebase, GameAnalytics), increasing eCPM by 20% via A/B-tested placements.
— Fixed ad-related crashes (e.g., null refs in rewarded video callbacks), improving session length by 15%.
Portfolio: Some of the published apps remain available on Google Play Store:
https://play.google.com/store/apps/developer?id=REPLAY+ENTERTAINMENT
September 2016 - July 2017
10 months
Middle Unity Developer
Titanium Software
Chișinău
I have developed IO game "Clash - Slither snake.io"
April 2015 - August 2016
1 year 5 months
Senior Flash Developer / Junior Unity Developer
IDOL-IT
Chișinău
I have developed Match3 Puzzle with Multiplayer.
I took part in the development of the Tower Defense game Cows VS Vikings.
August 2011 - March 2015
3 years 7 months
Middle Flash Developer
Simpals SRL
Chișinău
I developed interactive video players, promotional demos, mini-games, and applications during my career. My experience includes creating web-based and hyper-casual games, with a portfolio of over 25 titles developed for clients and projects.
Languages
Romanian Medium
Russian Fluent
English Medium
Desired industry
Education: Higher
Graduated in: 2011
USM (Universitatea de Stat din Moldova)
Faculty: Mathematics and Computer Science
Speciality: Computer Science
Job preferences
Location
Remote
Hybrid
In-house
Working hours
Full-time
No schedule
Part-time
Flexible
In shifts
Driving licence
Category: B
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